

It has been added to be able to mix it with other shaders. Photo: This is a very simple shader which is basically a normal OpenGL render.More textures have been added, and now you can add as many of them as you need. This shader has taken over the hatching features from the old sketch shader of Penguin 1.0, which continues now as a line sketcher. Artistic: The Artistic shader creates hatched images combining three different textures into the objects, one for shadow areas, one for normal areas, and one for highlighted areas.In Penguin 2.0 you can define as many shade levels as you want, from two to thirty-two ( Penguin 1.0 had a fixed number of three ) and you can define any luminosity for each one from completely shadowed to completely lighted, without any constraints. Cartoon: Cartoon is a shader that creates comic or cartoon-like images.Given its scalable architecture, more shaders can easily be added in the future. Penguin 2.0 includes three main shaders (Cartoon, Artistic and Photo) and one combinable shader (Sketch).

Now shaders are separete into main shaders – you can only select one of those at the same time, and combinable shaders – you can add any one of those to the main shaders or use them standalone. Penguin 2.0 comes with new shaders and a new shader engine. Supports dimensions, annotations and curves
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